They are encoded with one of the N64 microcode formats. nintendmod_-_SUPER_MARIO_64_HIRESTEXTURES.htc to SUPER_MARIO_64_HIRESTEXTURES.htc and put it on the Retroarch\system\Mupen64Plus\cache folder to no availģ) Checked that "Use High Res Textures=True" and "Use High Res Full Alpha Channels=True" are correctly enabled on the core optionsĪll tested in RetroArch 1.7.2 with Mupen64Plus OpenGL 2.5 on Windows 7, also the texture packs work no problem under standalone Mupen64Plus and Project 64 2. The textures inside the SM64 ROM are contained within the MIO0 Compression compressed blocks. Hi guys! I am new to this forum but not to emulation, can someone here could help me to load Hi Res textures packs on the Mupen64Plus libretro core for the PC, I did the following:ġ) Read and followed the guide to the letter that LordMonkus posted on the first pageĢ) Downloaded the *.htc packs that samian posted here after renaming it to the internal rom name (i.e.
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